Donnieclark Magus of the Forums
Joined: 27 Sep 2017 Posts: 72
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Posted: Mon Nov 06, 2017 6:31 am Post subject: Analysis Paralysis in Movement |
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Hi,
The trouble is we find ourselves trying to think through all the combinations, counting out spaces until we can make a melee attack, or conversely exactly how many turns until the monster will be able to reach me, weapons ranges etc.
It's annoying when a player walks through every possible movement to min-max their turn. It's like a chess player who mock-moves every piece on the board, and plays out every scenario, before "officially" moving.
So how about the idea of introducing a *small* amount of randomness when moving?
Please help.
Thanks!
I didn't find the right solution from the Internet.
References
http://www.bgdf.com/forum/archive/archive-game-creation/game-design/analysis-paralysis-movement
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