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FrostX7
Nurgling


Joined: 06 Nov 2007
Posts: 214
Location: floating with the space cowboys

PostPosted: Thu Aug 28, 2008 10:00 pm    Post subject: Reply with quote

Magic resistance in per spell but the dice go away. For every spell you generate the dice and then for the next spell they go away and you get new ones. (I asked Mike) Thanks for the cumulative update i have been trying to find it in the rules but it just wasn't showing up for me to read.

-Steven
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Burrfoot812
Nurgling


Joined: 19 Mar 2007
Posts: 227
Location: Barnegat

PostPosted: Thu Aug 28, 2008 10:13 pm    Post subject: Reply with quote

Ya so if someone is using a spell on the unit you will have 4 dipel dice from pool and one for the unit. You decide to use 2 from pool and one from the unit giving you 3 dispel die. Then next spell is cast on unit you can do the same thing giving you 3 dispel die for that spell.
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FrostX7
Nurgling


Joined: 06 Nov 2007
Posts: 214
Location: floating with the space cowboys

PostPosted: Fri Aug 29, 2008 9:18 am    Post subject: Reply with quote

Correct a mundo. I like dispel dice they are useful.

-Steven
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