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(10/22/08) #11 - IMPERIAL IRON WALL

 
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HARV35TER
Nurgling


Joined: 05 Mar 2008
Posts: 183
Location: stupid cat + Tuckerton hick = sad avatar

PostPosted: Wed Oct 22, 2008 7:53 pm    Post subject: (10/22/08) #11 - IMPERIAL IRON WALL Reply with quote



IMPERIAL IRON WALL

CONTINUOUS TRAP

TEXT: "Cards cannot be removed from play"

_________________________________________________________________________________________________


HARV'S REVIEW



Such a simple text...such a powerful effect...but not sure how practical it would really be to run, or side this.

It obviously wreaks havoc on all RFP stuff...Mezuki, DAD, Necro Gardna, Allure of Darkness, Book of Life, Bazoo, and so on...and so on...which can really mess some decks up.

Because you typically don't know what kind of deck your playing against, this card pretty much should only find a home in your side deck...or should it? You really would only want to side this into your deck if there is enough RFP going on in an opponents deck to make this card worthwhile. I wouldn't think that you would want to side it in if your opponent is running only 2 Necro Gardna's...but you would want to if your opponent is running the likes of 2 DAD's, 3 Allures, Necroface, and a Necro Gardna. And that...could be hit and miss.

Choose wisely young Jedi's.

No specific rulings as of yet...but I imagine when they hit, they will be interesting.


Side Deck Choice - 7-8/10 ( It really depends on your local meta, and what is hot at the time at big events. Tele-DAD is reigning supreme at the moment, so Iron Wall is looking like a good side deck choice right now)

Art - 6.5/10 (about a 250 degree turn on Imperial Order. I assume this is before Rock Bombardment? Don't bump into that wall in the summer...)
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Last edited by HARV35TER on Tue Nov 04, 2008 8:09 pm; edited 1 time in total
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vinny1986
Magus of the Forums


Joined: 10 Mar 2008
Posts: 59

PostPosted: Mon Oct 27, 2008 3:30 pm    Post subject: Reply with quote

Here are some of the rulings on Imperial Iron Wall:

If you chain "Imperial Iron Wall" to your opponents "Allure of Darkness", he/she will draw two, then must show you the dark monster that he/she was going to remove. That card stays in the hand as it cannot be removed. If Imperial Iron Wall is already active, nobody can play "Allure of Darkness".

The opponent can chain "Necro Gardna" to the activation of Imperial Iron Wall.

If you activate "Destiny Hero-Malicious's" effect, and your opponent chains "Imperial Iron Wall", you can still special summon another Malicious from the deck because removing Malicious from the graveyard is a cost and is already removed from play before Imperial Iron Wall resolves.
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HARV35TER
Nurgling


Joined: 05 Mar 2008
Posts: 183
Location: stupid cat + Tuckerton hick = sad avatar

PostPosted: Wed Oct 29, 2008 8:25 pm    Post subject: Reply with quote

I kinda' saw this coming... after all, it doesn't have the "Continuous Trap Card with an Ignition-Like Effect" luxury that Royal Oppression has. Oh well...
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