The Gaming Geek! Forum Index The Gaming Geek!
Where Heroes Play!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsGallery   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Analysis Paralysis in Movement

Post new topicReply to topic The Gaming Geek! Forum Index -> Board Games
View previous topic :: View next topic
Author Message
Donnieclark
Magus of the Forums


Joined: 27 Sep 2017
Posts: 72

PostPosted: Mon Nov 06, 2017 6:31 am Post subject: Analysis Paralysis in Movement Reply with quote

Hi,

The trouble is we find ourselves trying to think through all the combinations, counting out spaces until we can make a melee attack, or conversely exactly how many turns until the monster will be able to reach me, weapons ranges etc.

It's annoying when a player walks through every possible movement to min-max their turn. It's like a chess player who mock-moves every piece on the board, and plays out every scenario, before "officially" moving.

So how about the idea of introducing a *small* amount of randomness when moving?

Please help.

Thanks!

I didn't find the right solution from the Internet.

References
http://www.bgdf.com/forum/archive/archive-game-creation/game-design/analysis-paralysis-movement

examples of advertisements
Back to top
View user's profile Send private message
Display posts from previous:
Post new topicReply to topic The Gaming Geek! Forum Index -> Board Games All times are GMT - 5 Hours
Page 1 of 1


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2001, 2005 phpBB Group
Return to The Gaming Geek